Adaptation of Traditional Toys and Games to New Technologies: New Products Generation

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/140573
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dc.contributorSociología de la Innovación y del Cambio Social (SOC-INNOVA)es_ES
dc.contributorObservatorio Sociológico de la Educación (OBSOEDU)es_ES
dc.contributor.authorFabregat-Cabrera, Maria-Elena-
dc.contributor.authorCosta, M.-
dc.contributor.authorRomero, M.-
dc.contributor.otherUniversidad de Alicante. Departamento de Sociología Ies_ES
dc.date.accessioned2024-02-09T09:16:13Z-
dc.date.available2024-02-09T09:16:13Z-
dc.date.issued2004-
dc.identifier.citationFabregat, M.; Costa, M.; Romero, M. (2004). “Adaptation of Traditional Toys and Games to New Technologies: New Products Generation”. In: Goldstein, Jeffrey; Buckingham, David; Brougere, Gilles (Eds.). Toys, Games, and Media. Mahwah, New Jersey: Lawrence Erlbaum Associates. ISBN 0-8058-4903-3, pp. 225-240. https://doi.org/10.4324/9781410611000-22es_ES
dc.identifier.isbn0-8058-4903-3-
dc.identifier.isbn9781410611000-
dc.identifier.urihttp://hdl.handle.net/10045/140573-
dc.description.abstractNearly everyone agrees that play and toy vehicles for free time enjoyment are fundamental elements for the integral development of the person during infancy and youth. This concept has been demonstrated by many research projects over the years (Almonacid & Carrasco, 1989; Blakely, Lang, & Hart, 1991; Martinez & Muñoz, 2002; Ramsey, 1990; Rivière, 1991; Rosel, 1980a, 1980b; Schneekloth, 1989). Nevertheless, the benefits that come from playing are not, even today, within the reach of all. Much work still must be done to ensure that the design of toys takes into account the end user, considering all of childhood diversity. The objective of this research was to expand the study of possible adaptations that can be made to traditional toys to guarantee that all children, independently of their capacities, can enjoy playing together with toys designed to be accessible for all children. This objective could be attained by taking advantage of the great potential offered by new technologies.es_ES
dc.languageenges_ES
dc.publisherLawrence Erlbaum Associateses_ES
dc.rights© 2004 by Lawrence Erlbaum Associates, Inc.es_ES
dc.subjectToyses_ES
dc.subjectGameses_ES
dc.subjectAdaptationses_ES
dc.subjectNew Technologieses_ES
dc.titleAdaptation of Traditional Toys and Games to New Technologies: New Products Generationes_ES
dc.typeinfo:eu-repo/semantics/bookPartes_ES
dc.peerreviewedsies_ES
dc.identifier.doi10.4324/9781410611000-22-
dc.relation.publisherversionhttps://doi.org/10.4324/9781410611000-22es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccesses_ES
Appears in Collections:INV - OBSOEDU - Capítulos de Libros
INV - SOC-INNOVA - Capítulos de Libros

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