Adaptation of Traditional Toys and Games to New Technologies: New Products Generation
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http://hdl.handle.net/10045/140573
Full metadata record
DC Field | Value | Language |
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dc.contributor | Sociología de la Innovación y del Cambio Social (SOC-INNOVA) | es_ES |
dc.contributor | Observatorio Sociológico de la Educación (OBSOEDU) | es_ES |
dc.contributor.author | Fabregat-Cabrera, Maria-Elena | - |
dc.contributor.author | Costa, M. | - |
dc.contributor.author | Romero, M. | - |
dc.contributor.other | Universidad de Alicante. Departamento de Sociología I | es_ES |
dc.date.accessioned | 2024-02-09T09:16:13Z | - |
dc.date.available | 2024-02-09T09:16:13Z | - |
dc.date.issued | 2004 | - |
dc.identifier.citation | Fabregat, M.; Costa, M.; Romero, M. (2004). “Adaptation of Traditional Toys and Games to New Technologies: New Products Generation”. In: Goldstein, Jeffrey; Buckingham, David; Brougere, Gilles (Eds.). Toys, Games, and Media. Mahwah, New Jersey: Lawrence Erlbaum Associates. ISBN 0-8058-4903-3, pp. 225-240. https://doi.org/10.4324/9781410611000-22 | es_ES |
dc.identifier.isbn | 0-8058-4903-3 | - |
dc.identifier.isbn | 9781410611000 | - |
dc.identifier.uri | http://hdl.handle.net/10045/140573 | - |
dc.description.abstract | Nearly everyone agrees that play and toy vehicles for free time enjoyment are fundamental elements for the integral development of the person during infancy and youth. This concept has been demonstrated by many research projects over the years (Almonacid & Carrasco, 1989; Blakely, Lang, & Hart, 1991; Martinez & Muñoz, 2002; Ramsey, 1990; Rivière, 1991; Rosel, 1980a, 1980b; Schneekloth, 1989). Nevertheless, the benefits that come from playing are not, even today, within the reach of all. Much work still must be done to ensure that the design of toys takes into account the end user, considering all of childhood diversity. The objective of this research was to expand the study of possible adaptations that can be made to traditional toys to guarantee that all children, independently of their capacities, can enjoy playing together with toys designed to be accessible for all children. This objective could be attained by taking advantage of the great potential offered by new technologies. | es_ES |
dc.language | eng | es_ES |
dc.publisher | Lawrence Erlbaum Associates | es_ES |
dc.rights | © 2004 by Lawrence Erlbaum Associates, Inc. | es_ES |
dc.subject | Toys | es_ES |
dc.subject | Games | es_ES |
dc.subject | Adaptations | es_ES |
dc.subject | New Technologies | es_ES |
dc.title | Adaptation of Traditional Toys and Games to New Technologies: New Products Generation | es_ES |
dc.type | info:eu-repo/semantics/bookPart | es_ES |
dc.peerreviewed | si | es_ES |
dc.identifier.doi | 10.4324/9781410611000-22 | - |
dc.relation.publisherversion | https://doi.org/10.4324/9781410611000-22 | es_ES |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | es_ES |
Appears in Collections: | INV - OBSOEDU - Capítulos de Libros INV - SOC-INNOVA - Capítulos de Libros |
Files in This Item:
File | Description | Size | Format | |
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Fabregat_etal_Adaptation-of-Traditional-Toys-and-Games.pdf | Acceso restringido | 3,61 MB | Adobe PDF | Open Request a copy |
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