An augmented reality application for improving shopping experience in large retail stores
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http://hdl.handle.net/10045/95493
Título: | An augmented reality application for improving shopping experience in large retail stores |
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Autor/es: | Cruz, Edmanuel | Orts-Escolano, Sergio | Gomez-Donoso, Francisco | Rizo, Carlos | Rangel, José Carlos | Mora, Higinio | Cazorla, Miguel |
Grupo/s de investigación o GITE: | Robótica y Visión Tridimensional (RoViT) | Informática Industrial y Redes de Computadores |
Centro, Departamento o Servicio: | Universidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificial | Universidad de Alicante. Departamento de Tecnología Informática y Computación | Universidad de Alicante. Instituto Universitario de Investigación Informática |
Palabras clave: | Smart shopping | Deep learning | Augmented reality | Retail stores | User experience | Human–computer interaction | 3D visualization |
Área/s de conocimiento: | Ciencia de la Computación e Inteligencia Artificial | Arquitectura y Tecnología de Computadores |
Fecha de publicación: | sep-2019 |
Editor: | Springer London |
Cita bibliográfica: | Virtual Reality. 2019, 23(3): 281-291. doi:10.1007/s10055-018-0338-3 |
Resumen: | In several large retail stores, such as malls, sport or food stores, the customer often feels lost due to the difficulty in finding a product. Although these large stores usually have visual signs to guide customers toward specific products, sometimes these signs are also hard to find and are not updated. In this paper, we propose a system that jointly combines deep learning and augmented reality techniques to provide the customer with useful information. First, the proposed system learns the visual appearance of different areas in the store using a deep learning architecture. Then, customers can use their mobile devices to take a picture of the area where they are located within the store. Uploading this image to the system trained for image classification, we are able to identify the area where the customer is located. Then, using this information and novel augmented reality techniques, we provide information about the area where the customer is located: route to another area where a product is available, 3D product visualization, user location, analytics, etc. The system developed is able to successfully locate a user in an example store with 98% accuracy. The combination of deep learning systems together with augmented reality techniques shows promising results toward improving user experience in retail/commerce applications: branding, advance visualization, personalization, enhanced customer experience, etc. |
Patrocinador/es: | This work has been supported by the Spanish Government TIN2016-76515-R Grant, supported with Feder funds. It has also been supported by the University of Alicante Project GRE16-19. |
URI: | http://hdl.handle.net/10045/95493 |
ISSN: | 1359-4338 (Print) | 1434-9957 (Online) |
DOI: | 10.1007/s10055-018-0338-3 |
Idioma: | eng |
Tipo: | info:eu-repo/semantics/article |
Derechos: | © Springer-Verlag London Ltd., part of Springer Nature 2018 |
Revisión científica: | si |
Versión del editor: | https://doi.org/10.1007/s10055-018-0338-3 |
Aparece en las colecciones: | INV - RoViT - Artículos de Revistas INV - AIA - Artículos de Revistas INV - I2RC - Artículos de Revistas |
Archivos en este ítem:
Archivo | Descripción | Tamaño | Formato | |
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2019_Cruz_etal_VirtualReality_final.pdf | Versión final (acceso restringido) | 3,93 MB | Adobe PDF | Abrir Solicitar una copia |
2019_Cruz_etal_VirtualReality_preprint.pdf | Preprint (acceso abierto) | 39,33 MB | Adobe PDF | Abrir Vista previa |
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