An augmented reality application for improving shopping experience in large retail stores

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10045/95493
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dc.contributorRobótica y Visión Tridimensional (RoViT)es_ES
dc.contributorInformática Industrial y Redes de Computadoreses_ES
dc.contributor.authorCruz, Edmanuel-
dc.contributor.authorOrts-Escolano, Sergio-
dc.contributor.authorGomez-Donoso, Francisco-
dc.contributor.authorRizo, Carlos-
dc.contributor.authorRangel, José Carlos-
dc.contributor.authorMora, Higinio-
dc.contributor.authorCazorla, Miguel-
dc.contributor.otherUniversidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificiales_ES
dc.contributor.otherUniversidad de Alicante. Departamento de Tecnología Informática y Computaciónes_ES
dc.contributor.otherUniversidad de Alicante. Instituto Universitario de Investigación Informáticaes_ES
dc.date.accessioned2019-09-02T18:08:29Z-
dc.date.available2019-09-02T18:08:29Z-
dc.date.issued2019-09-
dc.identifier.citationVirtual Reality. 2019, 23(3): 281-291. doi:10.1007/s10055-018-0338-3es_ES
dc.identifier.issn1359-4338 (Print)-
dc.identifier.issn1434-9957 (Online)-
dc.identifier.urihttp://hdl.handle.net/10045/95493-
dc.description.abstractIn several large retail stores, such as malls, sport or food stores, the customer often feels lost due to the difficulty in finding a product. Although these large stores usually have visual signs to guide customers toward specific products, sometimes these signs are also hard to find and are not updated. In this paper, we propose a system that jointly combines deep learning and augmented reality techniques to provide the customer with useful information. First, the proposed system learns the visual appearance of different areas in the store using a deep learning architecture. Then, customers can use their mobile devices to take a picture of the area where they are located within the store. Uploading this image to the system trained for image classification, we are able to identify the area where the customer is located. Then, using this information and novel augmented reality techniques, we provide information about the area where the customer is located: route to another area where a product is available, 3D product visualization, user location, analytics, etc. The system developed is able to successfully locate a user in an example store with 98% accuracy. The combination of deep learning systems together with augmented reality techniques shows promising results toward improving user experience in retail/commerce applications: branding, advance visualization, personalization, enhanced customer experience, etc.es_ES
dc.description.sponsorshipThis work has been supported by the Spanish Government TIN2016-76515-R Grant, supported with Feder funds. It has also been supported by the University of Alicante Project GRE16-19.es_ES
dc.languageenges_ES
dc.publisherSpringer Londones_ES
dc.rights© Springer-Verlag London Ltd., part of Springer Nature 2018es_ES
dc.subjectSmart shoppinges_ES
dc.subjectDeep learninges_ES
dc.subjectAugmented realityes_ES
dc.subjectRetail storeses_ES
dc.subjectUser experiencees_ES
dc.subjectHuman–computer interactiones_ES
dc.subject3D visualizationes_ES
dc.subject.otherCiencia de la Computación e Inteligencia Artificiales_ES
dc.subject.otherArquitectura y Tecnología de Computadoreses_ES
dc.titleAn augmented reality application for improving shopping experience in large retail storeses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.peerreviewedsies_ES
dc.identifier.doi10.1007/s10055-018-0338-3-
dc.relation.publisherversionhttps://doi.org/10.1007/s10055-018-0338-3es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
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