Enhancing Motivation and Performance in Mathematics: The Impact of Gamification and Digital Technologies in Primary Education

Empreu sempre aquest identificador per citar o enllaçar aquest ítem http://hdl.handle.net/10045/142108
Información del item - Informació de l'item - Item information
Títol: Enhancing Motivation and Performance in Mathematics: The Impact of Gamification and Digital Technologies in Primary Education
Autors: Garrigós Aunión, Ariadna | Fernández-Herrero, Jorge
Grups d'investigació o GITE: Grupo de Investigación Interdisciplinar en Docencia Universitaria - Educación y Tecnologías de la Información y Comunicación/Educación Inclusiva (GIDU-EDUTIC/IN)
Centre, Departament o Servei: Universidad de Alicante. Departamento de Didáctica General y Didácticas Específicas
Paraules clau: Digital Tablets | Gamification | Primary Education | Mathematics Learning | ABN Method
Data de publicació: d’abril-2024
Editor: Octaedro
Citació bibliogràfica: Garrigós Aunión, Ariadna; Fernandez-Herrero, Jorge (2024). “Enhancing Motivation and Performance in Mathematics: The Impact of Gamification and Digital Technologies in Primary Education”. En: Di Vita, Alessandro; Lorenzo Álvarez, Carolina; Onrubia Martínez, Verónica (eds.). Aportaciones al conocimiento actual desde la Enseñanza Superior. Barcelona: Octaedro. ISBN 978-84-10282-01-8, pp. 253-264
Resum: This study explores the impact of integrating digital tablets with gamification on motivation and academic performance among primary school students in mathematics. Conducted in a school in Spain, the quasi-experimental research involved students aged 6-12 and utilized a control group alongside an experimen tal group across ten sessions. The experimental methodology hinged on the use of gamified learning activities delivered through digital tablets, in contrast to the traditional paper-based methods employed with the control group. Results from pre- and post-intervention assessments revealed a notable enhancement in both motiva tion and academic performance within the experimental group. Motivation scores improved from an average of 14.71 to 23.41 on a 30-point scale, while academic performance increased from a mean of 6.35 to 8.47 out of 10. Concluding, the study affirms that the use of educational technology via gamification and digital tablets can significantly elevate student engagement and learning achievements in mathematical education. The im plications and limitations of these findings are discussed, suggesting the potential for broader application of such pedagogical tools in educational settings, notwithstanding the need for further investigation to support widespread implementation.
URI: http://hdl.handle.net/10045/142108
ISBN: 978-84-10282-01-8
Idioma: eng
Tipus: info:eu-repo/semantics/bookPart
Drets: Esta publicación está sujeta a la Licencia Internacional Pública de Atribución/Reconocimiento-NoComercial 4.0 de Creative Commons.
Revisió científica: si
Versió de l'editor: https://octaedro.com/libro/aportaciones-al-conocimiento-actual-desde-la-ensenanza-superior/
Apareix a la col·lecció: INV - GIDU-EDUTIC/IN - Capítulos de Libros

Arxius per aquest ítem:


Tots els documents dipositats a RUA estan protegits per drets d'autors. Alguns drets reservats.