Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project

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Title: Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project
Authors: Gamberini, Luciano | Alcañiz, Mariano | Barresi, Giacinto | Fabregat-Cabrera, Maria-Elena | Ibañez, Francisco | Prontu, Lisa
Research Group/s: Sociología de la Innovación y del Cambio Social (SOC-INNOVA) | Observatorio Sociológico de la Educación (OBSOEDU)
Center, Department or Service: Universidad de Alicante. Departamento de Sociología I
Keywords: Successful aging | Cognitive aging | Gerontechnology | Playing
Issue Date: 2006
Publisher: PsychNology Journal
Citation: PsychNology Journal. 2006, 4(3): 285-308
Abstract: Eldergames is a EU-funded project to develop games using advanced visualisation and interaction interfaces to improve the cognitive, functional and social skills of older users. The project merges two major areas to which technology for elderly people is applied: health and social engagement. Its platform will allow users to improve their cognitive skills and individual well-being by playing on a mixed-reality platform; in addition, it will offer the unusual experience of communicating with people located in other countries without the need to share the same language. After introducing the field of gerontology and the project, this paper describes the main cognitive abilities that change with aging (perception, attention, memory, and other more specific processes such as decision-making), and that have to be taken into account while designing a technology for elderly people. Some guidelines that are specifically meant to ensure usability of these products are listed in the conclusions.
URI: http://hdl.handle.net/10045/140220
ISSN: 1720-7525
Language: eng
Type: info:eu-repo/semantics/article
Rights: © PsychNology Journal
Peer Review: si
Appears in Collections:INV - SOC-INNOVA - Artículos de Revistas
INV - OBSOEDU - Artículos de Revistas

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