Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project

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Título: Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project
Autor/es: Gamberini, Luciano | Alcañiz, Mariano | Barresi, Giacinto | Fabregat-Cabrera, Maria-Elena | Ibañez, Francisco | Prontu, Lisa
Grupo/s de investigación o GITE: Sociología de la Innovación y del Cambio Social (SOC-INNOVA) | Observatorio Sociológico de la Educación (OBSOEDU)
Centro, Departamento o Servicio: Universidad de Alicante. Departamento de Sociología I
Palabras clave: Successful aging | Cognitive aging | Gerontechnology | Playing
Fecha de publicación: 2006
Editor: PsychNology Journal
Cita bibliográfica: PsychNology Journal. 2006, 4(3): 285-308
Resumen: Eldergames is a EU-funded project to develop games using advanced visualisation and interaction interfaces to improve the cognitive, functional and social skills of older users. The project merges two major areas to which technology for elderly people is applied: health and social engagement. Its platform will allow users to improve their cognitive skills and individual well-being by playing on a mixed-reality platform; in addition, it will offer the unusual experience of communicating with people located in other countries without the need to share the same language. After introducing the field of gerontology and the project, this paper describes the main cognitive abilities that change with aging (perception, attention, memory, and other more specific processes such as decision-making), and that have to be taken into account while designing a technology for elderly people. Some guidelines that are specifically meant to ensure usability of these products are listed in the conclusions.
URI: http://hdl.handle.net/10045/140220
ISSN: 1720-7525
Idioma: eng
Tipo: info:eu-repo/semantics/article
Derechos: © PsychNology Journal
Revisión científica: si
Aparece en las colecciones:INV - SOC-INNOVA - Artículos de Revistas
INV - OBSOEDU - Artículos de Revistas

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