Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder

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Title: Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
Authors: Jaramillo-Alcázar, Angel | Arias, José | Albornoz, Israel | Alvarado, Alex | Luján-Mora, Sergio
Research Group/s: Advanced deveLopment and empIrical research on Software (ALISoft)
Center, Department or Service: Universidad de Alicante. Departamento de Lenguajes y Sistemas Informáticos
Keywords: Accessibility | Autism | Disabilities | Educational | Impairments | Learning | Serious games | Sustainability | ASD
Knowledge Area: Lenguajes y Sistemas Informáticos
Issue Date: 24-Mar-2022
Publisher: MDPI
Citation: Jaramillo-Alcázar A, Arias J, Albornoz I, Alvarado A, Luján-Mora S. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder. International Journal of Environmental Research and Public Health. 2022; 19(7):3844. https://doi.org/10.3390/ijerph19073844
Abstract: Autism spectrum disorder (ASD) covers a range of neurodevelopmental disorders that begin in early childhood and affects developmental activities. This condition can negatively influence the gaining of knowledge, skills, and abilities, such as communication. Over time, different techniques and methods have been put into practice to teach and communicate with children with ASD. With the rapid advancement in the field of technology, specifically in smartphones, researchers have generated creative applications, such as mobile serious games, to help children with ASD. However, usability and accessibility have not been often taken into account in the development of this type of applications. For that reason, in this work we considered that both, usability and especially accessibility are a very important differentiators for the quality and efficiency of mobile serious games. Our approach has two important contributions, the incorporation of accessibility as a fundamental requirement in the development of a mobile serious game and the proposal of a method for the development of this type of applications for children with ASD, a method that can be used by other developers.
Sponsor: This work was partially supported by the EduTech project (609785-EPP-1-2019-1-ES-EPPKA2-CBHE-JP) co-funded by the Erasmus+ Programme of the European Union, by the Spanish Ministry of Science and Innovation under contract PID2019-111196RB-I00 (Access@IoT), and by the Generalitat Valenciana (GVA) through the AICO/2020/143 project.
URI: http://hdl.handle.net/10045/122302
ISSN: 1660-4601
DOI: 10.3390/ijerph19073844
Language: eng
Type: info:eu-repo/semantics/article
Rights: © 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Peer Review: si
Publisher version: https://doi.org/10.3390/ijerph19073844
Appears in Collections:INV - ALISoft - Artículos de Revistas

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