Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education

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Título: Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
Autor/es: Criollo-C, Santiago | Abad-Vásquez, David | Martic-Nieto, Marjan | Velásquez-G, Fausto Andrés | Pérez-Medina, Jorge-Luis | Luján-Mora, Sergio
Grupo/s de investigación o GITE: Advanced deveLopment and empIrical research on Software (ALISoft)
Centro, Departamento o Servicio: Universidad de Alicante. Departamento de Lenguajes y Sistemas Informáticos
Palabras clave: Mobile applications | Augmented reality | Education | Mobile learning | M-learning | Innovative learning | Learning models | Usability
Área/s de conocimiento: Lenguajes y Sistemas Informáticos
Fecha de publicación: 27-may-2021
Editor: MDPI
Cita bibliográfica: Criollo-C S, Abad-Vásquez D, Martic-Nieto M, Velásquez-G FA, Pérez-Medina J-L, Luján-Mora S. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education. Applied Sciences. 2021; 11(11):4921. https://doi.org/10.3390/app11114921
Resumen: With the rise of information technology and digitization, education has been faced with the need to adopt new learning models using technology to create innovative educational methodologies. In addition, due to pandemic restrictions and in order to help contain the spread of the virus (COVID-19), all educational institutions have been forced to switch immediately to online education. The application of augmented reality (AR) in education provides important benefits, such as increased engagement and interactivity, and can help to minimize the negative effects of the disruption of face-to-face education. Therefore, this paper focuses on describing the effect of an augmented reality mobile application (NetAR) that was developed for engineering students as a complement to traditional education. To achieve this objective, an experimental group and a control group were established to work with the application for three weeks for three hours a day. Moreover, there are a number of usability issues with AR that may impact learning effectiveness and motivation. Therefore, the usability of the application was evaluated with the IBM Computer System Usability Questionnaire (CSUQ) tool. The usability results show that users are satisfied with NetAR, and the statistical data from the control group indicate that the application positively affects learning.
Patrocinador/es: This work was supported by the EduTech project (609785-EPP-1-2019-1-ES-EPPKA2-CBHEJP) co-funded by the Erasmus+ Programme of the European Union.
URI: http://hdl.handle.net/10045/115294
ISSN: 2076-3417
DOI: 10.3390/app11114921
Idioma: eng
Tipo: info:eu-repo/semantics/article
Derechos: © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Revisión científica: si
Versión del editor: https://doi.org/10.3390/app11114921
Aparece en las colecciones:INV - ALISoft - Artículos de Revistas

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