Supporting Language Learning Strategies for Erasmus Students with a Mobile Tool Using Tangible User Interfaces and Interactive Storytelling: the EULALIA Approach

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Título: Supporting Language Learning Strategies for Erasmus Students with a Mobile Tool Using Tangible User Interfaces and Interactive Storytelling: the EULALIA Approach
Autor/es: Mazzucato, Annaleda | Caputo, Vincenzo | Roig-Vila, Rosabel | Satorre Cuerda, Rosana | Kic-Drgas, Joanna | Woźniak, Joanna | Calleja, Colin | Tanti Burlo, Elena | Sundberg, Caroline
Grupo/s de investigación o GITE: Grupo de Investigación Interdisciplinar en Docencia Universitaria - Educación y Tecnologías de la Información y Comunicación/Educación Inclusiva (GIDU-EDUTIC/IN) | Grupo de Investigación en Tecnologías Inteligentes para el Aprendizaje (Smart Learning)
Centro, Departamento o Servicio: Universidad de Alicante. Departamento de Didáctica General y Didácticas Específicas | Universidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificial
Palabras clave: Tangible User Interfaces | Scenario Based Learning | Digital Game Based Learning | Multisensory learning
Área/s de conocimiento: Didáctica y Organización Escolar | Ciencia de la Computación e Inteligencia Artificial
Fecha de publicación: sep-2020
Editor: CEUR
Cita bibliográfica: PSYCHOBIT 2020, Psychology-Based Technologies 2020. Proceedings of the Second Symposium on Psychology-Based Technologies, Naples, Italy, September 28-29, 2020. Edited by Onofrio Gigliotta, Michela Ponticorvo. CEUR Workshop Proceedings, Vol-2730
Resumen: In the framework of the EULALIA project (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education) the authors develop a methodology for the language teaching/learning for Erasmus students by using scenario based and multisensorial methodologies applying Tangible User Interfaces and Mobile Learning approaches. The paper presents the structure of the application and the scenario based learning (SBL) and digital storytelling approach that supports language learning strategies (LLS) employing mobile learning and tangible user interfaces (TUI) systems. The approach embraces both the virtual and real dimensions of leaning and is characterised by the embodiment of interaction in physical objects. Tangible objects mediate the interaction between the learner and digital interface, innovatively engaging all senses during learning content fruition, and making learning experiential. The paper also presents the app deployment plan in the real education context as a tool to support second language learning strategies (LLS) for Erasmus students.
Patrocinador/es: EULALIA (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education) is co-founded by the Erasmus+ programme of the European Union, in the call Key Activity 2 – Strategic Partnership (Grant Agreement 2019-1-IT02-KA203-063228) and runs between October 2019 and September 2021.
URI: http://hdl.handle.net/10045/110333
ISSN: 1613-0073
Idioma: eng
Tipo: info:eu-repo/semantics/conferenceObject
Derechos: © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0)
Revisión científica: si
Versión del editor: http://ceur-ws.org/Vol-2730/
Aparece en las colecciones:INV - GIDU-EDUTIC/IN - Comunicaciones a Congresos, Conferencias, etc.
INV - Smart Learning - Comunicaciones a Congresos, Conferencias, etc.

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