Supporting Language Learning Strategies for Erasmus Students with a Mobile Tool Using Tangible User Interfaces and Interactive Storytelling: the EULALIA Approach

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dc.contributorGrupo de Investigación Interdisciplinar en Docencia Universitaria - Educación y Tecnologías de la Información y Comunicación/Educación Inclusiva (GIDU-EDUTIC/IN)es_ES
dc.contributorGrupo de Investigación en Tecnologías Inteligentes para el Aprendizaje (Smart Learning)es_ES
dc.contributor.authorMazzucato, Annaleda-
dc.contributor.authorCaputo, Vincenzo-
dc.contributor.authorRoig-Vila, Rosabel-
dc.contributor.authorSatorre Cuerda, Rosana-
dc.contributor.authorKic-Drgas, Joanna-
dc.contributor.authorWoźniak, Joanna-
dc.contributor.authorCalleja, Colin-
dc.contributor.authorTanti Burlo, Elena-
dc.contributor.authorSundberg, Caroline-
dc.contributor.otherUniversidad de Alicante. Departamento de Didáctica General y Didácticas Específicases_ES
dc.contributor.otherUniversidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificiales_ES
dc.date.accessioned2020-11-12T08:51:07Z-
dc.date.available2020-11-12T08:51:07Z-
dc.date.issued2020-09-
dc.identifier.citationPSYCHOBIT 2020, Psychology-Based Technologies 2020. Proceedings of the Second Symposium on Psychology-Based Technologies, Naples, Italy, September 28-29, 2020. Edited by Onofrio Gigliotta, Michela Ponticorvo. CEUR Workshop Proceedings, Vol-2730es_ES
dc.identifier.issn1613-0073-
dc.identifier.urihttp://hdl.handle.net/10045/110333-
dc.description.abstractIn the framework of the EULALIA project (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education) the authors develop a methodology for the language teaching/learning for Erasmus students by using scenario based and multisensorial methodologies applying Tangible User Interfaces and Mobile Learning approaches. The paper presents the structure of the application and the scenario based learning (SBL) and digital storytelling approach that supports language learning strategies (LLS) employing mobile learning and tangible user interfaces (TUI) systems. The approach embraces both the virtual and real dimensions of leaning and is characterised by the embodiment of interaction in physical objects. Tangible objects mediate the interaction between the learner and digital interface, innovatively engaging all senses during learning content fruition, and making learning experiential. The paper also presents the app deployment plan in the real education context as a tool to support second language learning strategies (LLS) for Erasmus students.es_ES
dc.description.sponsorshipEULALIA (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education) is co-founded by the Erasmus+ programme of the European Union, in the call Key Activity 2 – Strategic Partnership (Grant Agreement 2019-1-IT02-KA203-063228) and runs between October 2019 and September 2021.es_ES
dc.languageenges_ES
dc.publisherCEURes_ES
dc.rights© 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0)es_ES
dc.subjectTangible User Interfaceses_ES
dc.subjectScenario Based Learninges_ES
dc.subjectDigital Game Based Learninges_ES
dc.subjectMultisensory learninges_ES
dc.subject.otherDidáctica y Organización Escolares_ES
dc.subject.otherCiencia de la Computación e Inteligencia Artificiales_ES
dc.titleSupporting Language Learning Strategies for Erasmus Students with a Mobile Tool Using Tangible User Interfaces and Interactive Storytelling: the EULALIA Approaches_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.peerreviewedsies_ES
dc.relation.publisherversionhttp://ceur-ws.org/Vol-2730/es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
Apareix a la col·lecció: INV - GIDU-EDUTIC/IN - Comunicaciones a Congresos, Conferencias, etc.
INV - Smart Learning - Comunicaciones a Congresos, Conferencias, etc.

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