Analysis of Gamification Techniques to Learn Complex Subjects through Collaborative Applications

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/68687
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Title: Analysis of Gamification Techniques to Learn Complex Subjects through Collaborative Applications
Authors: Méndez, Brandon | Lloret, Elena
Research Group/s: Procesamiento del Lenguaje y Sistemas de Información (GPLSI)
Center, Department or Service: Universidad de Alicante. Departamento de Lenguajes y Sistemas Informáticos
Keywords: Computer Aided Instruction | Computer Applications | Creativity | Educational Technology | Social Computing
Knowledge Area: Lenguajes y Sistemas Informáticos
Issue Date: Dec-2016
Publisher: IEEE Technical Committee on Learning Technology
Citation: Bulletin of the IEEE Technical Committee on Learning Technology. 2016, 18(4): 2-5
Abstract: Learning concepts about specific subjects may be regarded differently depending on the level of the difficulty of concept itself and the background or cognitive capacity of the student. This article analyses the motivation and perception of real users towards learning literary figures by means of a proposed application called GRAMA that includes gamification elements, and provides a collaborative and social environment. The results obtained show that this type of computer applications are motivating and useful to learn new and complex concepts in an easier and funnier manner.
URI: http://hdl.handle.net/10045/68687
ISSN: 2306-0212
Language: eng
Type: info:eu-repo/semantics/article
Rights: © IEEE Technical Committee on Learning Technology
Peer Review: si
Publisher version: http://lttf.ieee.org/content/bulletin-18-4
Appears in Collections:INV - GPLSI - Artículos de Revistas

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