Analysis of Gamification Techniques to Learn Complex Subjects through Collaborative Applications
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http://hdl.handle.net/10045/68687
Title: | Analysis of Gamification Techniques to Learn Complex Subjects through Collaborative Applications |
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Authors: | Méndez, Brandon | Lloret, Elena |
Research Group/s: | Procesamiento del Lenguaje y Sistemas de Información (GPLSI) |
Center, Department or Service: | Universidad de Alicante. Departamento de Lenguajes y Sistemas Informáticos |
Keywords: | Computer Aided Instruction | Computer Applications | Creativity | Educational Technology | Social Computing |
Knowledge Area: | Lenguajes y Sistemas Informáticos |
Issue Date: | Dec-2016 |
Publisher: | IEEE Technical Committee on Learning Technology |
Citation: | Bulletin of the IEEE Technical Committee on Learning Technology. 2016, 18(4): 2-5 |
Abstract: | Learning concepts about specific subjects may be regarded differently depending on the level of the difficulty of concept itself and the background or cognitive capacity of the student. This article analyses the motivation and perception of real users towards learning literary figures by means of a proposed application called GRAMA that includes gamification elements, and provides a collaborative and social environment. The results obtained show that this type of computer applications are motivating and useful to learn new and complex concepts in an easier and funnier manner. |
URI: | http://hdl.handle.net/10045/68687 |
ISSN: | 2306-0212 |
Language: | eng |
Type: | info:eu-repo/semantics/article |
Rights: | © IEEE Technical Committee on Learning Technology |
Peer Review: | si |
Publisher version: | http://lttf.ieee.org/content/bulletin-18-4 |
Appears in Collections: | INV - GPLSI - Artículos de Revistas |
Files in This Item:
File | Description | Size | Format | |
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2017_Mendez_Lloret_Bulletin-IEEE-TCLT.pdf | 4,37 MB | Adobe PDF | Open Preview | |
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