Augmented and Virtual Reality techniques for footwear

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Título: Augmented and Virtual Reality techniques for footwear
Autor/es: Jimeno-Morenilla, Antonio | Sanchez-Romero, Jose-Luis | Salas Pérez, Faustino
Grupo/s de investigación o GITE: UniCAD: Grupo de investigación en CAD/CAM/CAE de la Universidad de Alicante
Centro, Departamento o Servicio: Universidad de Alicante. Departamento de Tecnología Informática y Computación
Palabras clave: Augmented reality in footwear sector | Stereoscopic vision for design and display of footwear | 3D gloves for footwear design
Área/s de conocimiento: Arquitectura y Tecnología de Computadores
Fecha de publicación: dic-2013
Editor: Elsevier
Cita bibliográfica: Computers in Industry. 2013, 64(9): 1371-1382. doi:10.1016/j.compind.2013.06.008
Resumen: The use of 3D imaging techniques has been early adopted in the footwear industry. In particular, 3D imaging could be used to aid commerce and improve the quality and sales of shoes. Footwear customization is an added value aimed not only to improve product quality, but also consumer comfort. Moreover, customisation implies a new business model that avoids the competition of mass production coming from new manufacturers settled mainly in Asian countries. However, footwear customisation implies a significant effort at different levels. In manufacturing, rapid and virtual prototyping is required; indeed the prototype is intended to become the final product. The whole design procedure must be validated using exclusively virtual techniques to ensure the feasibility of this process, since physical prototypes should be avoided. With regard to commerce, it would be desirable for the consumer to choose any model of shoes from a large 3D database and be able to try them on looking at a magic mirror. This would probably reduce costs and increase sales, since shops would not require storing every shoe model and the process of trying several models on would be easier and faster for the consumer. In this paper, new advances in 3D techniques coming from experience in cinema, TV and games are successfully applied to footwear. Firstly, the characteristics of a high-quality stereoscopic vision system for footwear are presented. Secondly, a system for the interaction with virtual footwear models based on 3D gloves is detailed. Finally, an augmented reality system (magic mirror) is presented, which is implemented with low-cost computational elements that allow a hypothetical customer to check in real time the goodness of a given virtual footwear model from an aesthetical point of view.
URI: http://hdl.handle.net/10045/40362
ISSN: 0166-3615 (Print) | 1872-6194 (Online)
DOI: 10.1016/j.compind.2013.06.008
Idioma: eng
Tipo: info:eu-repo/semantics/article
Revisión científica: si
Versión del editor: http://dx.doi.org/10.1016/j.compind.2013.06.008
Aparece en las colecciones:INV - UNICAD - Artículos de Revistas

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