Real-time 3D semi-local surface patch extraction using GPGPU

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10045/35758
Información del item - Informació de l'item - Item information
Título: Real-time 3D semi-local surface patch extraction using GPGPU
Autor/es: Orts-Escolano, Sergio | Morell, Vicente | Garcia-Rodriguez, Jose | Cazorla, Miguel | Fisher, Robert B.
Grupo/s de investigación o GITE: Robótica y Visión Tridimensional (RoViT) | Informática Industrial y Redes de Computadores
Centro, Departamento o Servicio: Universidad de Alicante. Departamento de Tecnología Informática y Computación | Universidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificial
Palabras clave: Real-time | GPGPU | RGBD-data | 3D local shape descriptor | Object recognition
Área/s de conocimiento: Arquitectura y Tecnología de Computadores | Ciencia de la Computación e Inteligencia Artificial
Fecha de publicación: dic-2013
Editor: Springer Berlin Heidelberg
Cita bibliográfica: Journal of Real-Time Image Processing. 2013, Dec. doi:10.1007/s11554-013-0385-7
Resumen: Feature vectors can be anything from simple surface normals to more complex feature descriptors. Feature extraction is important to solve various computer vision problems: e.g. registration, object recognition and scene understanding. Most of these techniques cannot be computed online due to their complexity and the context where they are applied. Therefore, computing these features in real-time for many points in the scene is impossible. In this work, a hardware-based implementation of 3D feature extraction and 3D object recognition is proposed to accelerate these methods and therefore the entire pipeline of RGBD based computer vision systems where such features are typically used. The use of a GPU as a general purpose processor can achieve considerable speed-ups compared with a CPU implementation. In this work, advantageous results are obtained using the GPU to accelerate the computation of a 3D descriptor based on the calculation of 3D semi-local surface patches of partial views. This allows descriptor computation at several points of a scene in real-time. Benefits of the accelerated descriptor have been demonstrated in object recognition tasks. Source code will be made publicly available as contribution to the Open Source Point Cloud Library.
Patrocinador/es: This work was partially funded by the Valencian Government BEFPI/2012/056, and by the European Network of Excellence on High Performance and Embedded Architecture and Compilation (HiPEAC).
URI: http://hdl.handle.net/10045/35758
ISSN: 1861-8200 (Print) | 1861-8219 (Online)
DOI: 10.1007/s11554-013-0385-7
Idioma: eng
Tipo: info:eu-repo/semantics/article
Derechos: The original publication is available at www.springerlink.com
Revisión científica: si
Versión del editor: http://dx.doi.org/10.1007/s11554-013-0385-7
Aparece en las colecciones:INV - RoViT - Artículos de Revistas
INV - I2RC - Artículos de Revistas
INV - AIA - Artículos de Revistas

Archivos en este ítem:
Archivos en este ítem:
Archivo Descripción TamañoFormato 
Thumbnail2013_Orts_etal_JReal-TimeImageProc.pdfPreprint (acceso abierto)5,05 MBAdobe PDFAbrir Vista previa
Thumbnail2013_Orts_etal_JReal-TimeImageProc-final.pdfVersión final (acceso restringido)3,33 MBAdobe PDFAbrir    Solicitar una copia


Todos los documentos en RUA están protegidos por derechos de autor. Algunos derechos reservados.