Understanding the importance of animation in human-computer interfaces and its relation to user experience
Por favor, use este identificador para citar o enlazar este ítem:
http://hdl.handle.net/10045/140967
Título: | Understanding the importance of animation in human-computer interfaces and its relation to user experience |
---|---|
Autor/es: | Almaral Martínez, María E. | Berna-Martinez, Jose Vicente | Maciá Pérez, Francisco | Lorenzo Fonseca, Iren | Pascual Cáceres, Cinthia P. |
Grupo/s de investigación o GITE: | GrupoM. Redes y Middleware |
Centro, Departamento o Servicio: | Universidad de Alicante. Departamento de Tecnología Informática y Computación |
Palabras clave: | Human-computer interfaces | Animation | Multimedia interface | User experience | Human-computer interaction |
Fecha de publicación: | mar-2023 |
Editor: | ACM |
Cita bibliográfica: | María Esther Almaral Martínez, José Vicente Berná Martínez, Francisco Maciá Pérez, Iren Lorenzo Fonseca, and Cinthia Paola Pascual Cáceres. 2023. Understanding the importance of animation in human-computer interfaces and its relation to user experience. In 2023 5th International Conference on Image, Video and Signal Processing (IVSP 2023), March 24–26, 2023, Singapore, Singapore. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3591156.3591180 |
Resumen: | Animation is increasingly used in multimedia user interfaces (UI). Ever more applications are including animation to improve their UI and user experience (UX). Animation seems to play a key role to develop user-friendly, easy-to-use and easy-to-understand apps that achieve a satisfactory UX. This work attempts to explain animation performance in multimedia UI and how this affects the UX. We found that: (1) animation is a key element of multimedia UI that strongly affects UX and can improve it, if applied correctly; (2) animation enhances: reduced perceived waiting time, explanatory and cognitive support, efficient feedback and increased user attention; (3) animation's major properties lie in adapting its intensity, function, time and aesthetics to the context of action. Additionally, we identified two categories of animation aspects in multimedia UI: internal aspects and external features. Furthermore, this study demonstrates that the design of animated multimedia interfaces does not have a standardised methodology. Animation is incorporated ad-hoc, under the individual empirical experience of the creators, and without any a priori guarantee of usefulness or success. Therefore, our future work aims to generate an integral model where the variables related to animation in multimedia UI that modulate UX are analysed, and thus improve human-computer interfaces. |
URI: | http://hdl.handle.net/10045/140967 |
ISBN: | 978-1-4503-9838-1 |
DOI: | 10.1145/3591156.3591180 |
Idioma: | eng |
Tipo: | info:eu-repo/semantics/conferenceObject |
Derechos: | © 2023 Copyright held by the owner/author(s). Publication rights licensed to ACM. |
Revisión científica: | si |
Versión del editor: | https://doi.org/10.1145/3591156.3591180 |
Aparece en las colecciones: | INV - GrupoM - Comunicaciones a Congresos, Conferencias, etc. |
Archivos en este ítem:
Archivo | Descripción | Tamaño | Formato | |
---|---|---|---|---|
Almaral-Martinez_etal_IVSP2023.pdf | 540,08 kB | Adobe PDF | Abrir Vista previa | |
Todos los documentos en RUA están protegidos por derechos de autor. Algunos derechos reservados.