New method for the preservation of UV coordinates in the remeshing process: application to footwear design

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/138457
Full metadata record
Full metadata record
DC FieldValueLanguage
dc.contributorUniCAD: Grupo de investigación en CAD/CAM/CAE de la Universidad de Alicantees_ES
dc.contributorArquitecturas Inteligentes Aplicadas (AIA)es_ES
dc.contributor.authorCalabuig-Barbero, Eduardo-
dc.contributor.authorToledo-García, Juan-Carlos-
dc.contributor.authorJimeno-Morenilla, Antonio-
dc.contributor.authorMora, Higinio-
dc.contributor.otherUniversidad de Alicante. Departamento de Tecnología Informática y Computaciónes_ES
dc.date.accessioned2023-11-14T11:21:59Z-
dc.date.available2023-11-14T11:21:59Z-
dc.date.issued2023-11-07-
dc.identifier.citationIEEE Access. 2023, 11: 125874-125882. https://doi.org/10.1109/ACCESS.2023.3330916es_ES
dc.identifier.issn2169-3536-
dc.identifier.urihttp://hdl.handle.net/10045/138457-
dc.description.abstractPolygon meshes are a key element in computer-aided design (CAD). When working with this type of geometry, the simplification or reduction of polygons in the meshes is a very common operation for working with complex objects, but with a low density of polygons. These techniques are fundamental to be able to use CAD systems in an industrial environment that offer quality and optimisation of processes to make them viable for production and market times. However, these operations cause that some information of the original mesh is not maintained in the refined ones or is altered reflecting artifacts in the working mesh. This paper presents a new method for the preservation of texture coordinate information (also called UV coordinates or UV parameterization, so they are usually stored in a 2D matrix, U for rows and V for columns) between different refined meshes based on the original mesh information. It is a method that manages to imitate with a high degree of accuracy the original texturing information, event on meshes with a high level of simplification, regardless of the initial texture, which makes it especially fast even with high-definition textures. We demonstrate the performance of the approach on real elements used in the footwear industry.es_ES
dc.description.sponsorshipThis work was also supported by the Spanish Research Agency (AEI) (DOI: 10.13039/501100011033) under project HPC4Industry PID2020-120213RB-I00.es_ES
dc.languageenges_ES
dc.publisherIEEEes_ES
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. For more information, see https://creativecommons.org/licenses/by-nc-nd/4.0/es_ES
dc.subjectUV-coordinateses_ES
dc.subjectDetail preservationes_ES
dc.subjectMesh simplificationes_ES
dc.subjectFootweares_ES
dc.subjectTexture mappinges_ES
dc.titleNew method for the preservation of UV coordinates in the remeshing process: application to footwear designes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.peerreviewedsies_ES
dc.identifier.doi10.1109/ACCESS.2023.3330916-
dc.relation.publisherversionhttps://doi.org/10.1109/ACCESS.2023.3330916es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-120213RB-I00es_ES
Appears in Collections:INV - AIA - Artículos de Revistas
INV - UNICAD - Artículos de Revistas

Files in This Item:
Files in This Item:
File Description SizeFormat 
ThumbnailCalabuig-Barbero_etal_2023_IEEEAccess.pdf1,8 MBAdobe PDFOpen Preview


Items in RUA are protected by copyright, with all rights reserved, unless otherwise indicated.