Examining Cybersexism in Online Gaming Communities: A Scoping Review

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Título: Examining Cybersexism in Online Gaming Communities: A Scoping Review
Autor/es: Vergel, Pablo | La Parra-Casado, Daniel | Vives-Cases, Carmen
Grupo/s de investigación o GITE: Grupo de Investigaciones Sociológicas (GIS-UA) | Observatorio Europeo de Tendencias Sociales (OBETS) | Salud Pública | Investigación en Género (IG)
Centro, Departamento o Servicio: Universidad de Alicante. Departamento de Sociología I | Universidad de Alicante. Departamento de Sociología II | Universidad de Alicante. Departamento de Enfermería Comunitaria, Medicina Preventiva y Salud Pública e Historia de la Ciencia
Palabras clave: Cyber-aggression | Cybersexism | Gaming | Geek masculinity | Online harassment | Sexual harassment | Territoriality
Fecha de publicación: 27-may-2023
Editor: SAGE Publications
Cita bibliográfica: Trauma, Violence, & Abuse. 2024, 25(2): 1201-1218. https://doi.org/10.1177/15248380231176059
Resumen: Cybersexism in the context of online gaming communities, as epitomized by the Gamergate incident back in 2014, has been an issue for a while for gamer women, yet it has not received proper attention. In this scoping review, we have aimed to assess its main characteristics, its consequences for gamer women, its triggers and predictors, and related prevention and mitigation policies provided by the existing research. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses for Scoping Reviews (PRISMA-ScR) guidelines were applied to the design of the scoping review. Empirical studies were accessed via database searches. The following databases were prospected: Scopus, ProQuest, Web of Science, PsycINFO, PubMed, and ACM from March to May 2021. A total of 33 studies were included in the final analysis after database searching, filtering, and snowballing. Most of the selected studies (66%, n = 22) were focused on the manifestations of cybersexism in gaming communities, with gender-driven trash-talking being the main one. The main drivers and triggers behind cybersexist behaviors were also the research topic in 66% (n = 22) of the studies and the consequences and coping strategies were studied in 52% (n = 17) of the articles. Furthermore, 12% (n = 4) of the studies assessed policies and actions to prevent cybersexism. Cybersexism and its manifestations are a reality that conditions gamer women, provoking avoidance and ultimately withdrawal from gaming and, therefore, creating inequality, impairing full digital citizenship, and widening the digital gender gap.
Patrocinador/es: This work was supported by GENDER NET Plus Co-Fund (Reference 2018-00968) and the Ministry of Science and Innovation of Spain (Reference PCI2019-103580) under the PositivMasc project Text editing costs were supported by AICO, Generalitat Valenciana (2022-2024 [CIAICO/2021/019].
URI: http://hdl.handle.net/10045/134679
ISSN: 1524-8380 (Print) | 1552-8324 (Online)
DOI: 10.1177/15248380231176059
Idioma: eng
Tipo: info:eu-repo/semantics/article
Derechos: © The Author(s) 2023
Revisión científica: si
Versión del editor: https://doi.org/10.1177/15248380231176059
Aparece en las colecciones:INV - GIS-UA - Artículos de Revistas
INV - Investigación en Género - Artículos de Revistas
INV - OBETS - Artículos de Revistas
INV - EQUIDIVERSIDAD - Artículos de Revistas
INV - SP - Artículos de Revistas

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