By Toutatis! Trainee Teachers’ Motivation When Using Comics to Learn History
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Título: | By Toutatis! Trainee Teachers’ Motivation When Using Comics to Learn History |
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Autor/es: | Moreno Vera, Juan Ramón | Ponsoda López de Atalaya, Santiago | Blanes Mora, Rubén |
Grupo/s de investigación o GITE: | Poder Público, Sociedad y Cultura en el Reino de Valencia, SS. XIII-XV | Grupo de Investigación en Igualdad, Género y Educación (IGE) |
Centro, Departamento o Servicio: | Universidad de Alicante. Departamento de Didáctica General y Didácticas Específicas |
Palabras clave: | Social sciences | Teaching-learning | Historical thinking | Motivation | Comic |
Área/s de conocimiento: | Didáctica de las Ciencias Sociales |
Fecha de publicación: | 27-oct-2021 |
Editor: | Frontiers Media |
Cita bibliográfica: | Moreno-Vera JR, Ponsoda-López de Atalaya S and Blanes-Mora R (2021) By Toutatis! Trainee Teachers’ Motivation When Using Comics to Learn History. Front. Psychol. 12:778792. doi: 10.3389/fpsyg.2021.778792 |
Resumen: | The main goal of this research was to analyse the perception of trainee primary education teachers regarding motivation when using comics as a resource to teach and learn history. To achieve this objective, a history education programme was designed based on the use of comics and the outcomes evaluated via a mixed qualitative-quantitative post-test questionnaire (Likert scale 1–5). Two hundred twenty-one trainee primary teachers from the University of Alicante, Spain participated in the study during the 2020/2021 academic year. Data were collected using the IBM SPSS v.24 statistical package and AQUAD 7. The results showed that the majority of future teachers felt highly motivated when using comic resources to learn history instead of textbooks (90.5% of participants); trainee teachers recognise that the use of comics improves their capacity to be more creative and that they feel able to design and use their own comic resources to teach history in the future. |
Patrocinador/es: | This research is part of the project “Accept the challenge! Gamification in online higher education” (2020-1-PL01-KA226-HE-096034) funded by the European Union ERASMUS+ KA2 programme Cooperation and innovation for good practices. |
URI: | http://hdl.handle.net/10045/118984 |
ISSN: | 1664-1078 |
DOI: | 10.3389/fpsyg.2021.778792 |
Idioma: | eng |
Tipo: | info:eu-repo/semantics/article |
Derechos: | © 2021 Moreno-Vera, Ponsoda-López de Atalaya and Blanes-Mora. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
Revisión científica: | si |
Versión del editor: | https://doi.org/10.3389/fpsyg.2021.778792 |
Aparece en las colecciones: | INV - PSOCU - Articles de Revistes INV - IGE - Artículos de Revistas |
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Moreno-Vera_etal_2021_FrontPsychol.pdf | 546,25 kB | Adobe PDF | Abrir Vista previa | |
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