Virtual Reality Visual Training in an Adult Patient with Anisometropic Amblyopia: Visual and Functional Magnetic Resonance Outcomes

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dc.contributorGrupo de Óptica y Percepción Visual (GOPV)es_ES
dc.contributor.authorHalicka, Juraj-
dc.contributor.authorBittsansky, Michal-
dc.contributor.authorSivak, Stefan-
dc.contributor.authorPiñero, David P.-
dc.contributor.authorZiak, Peter-
dc.contributor.otherUniversidad de Alicante. Departamento de Óptica, Farmacología y Anatomíaes_ES
dc.date.accessioned2021-05-11T11:35:17Z-
dc.date.available2021-05-11T11:35:17Z-
dc.date.issued2021-05-11-
dc.identifier.citationHalicka J, Bittsansky M, Sivak S, Piñero DP, Ziak P. Virtual Reality Visual Training in an Adult Patient with Anisometropic Amblyopia: Visual and Functional Magnetic Resonance Outcomes. Vision. 2021; 5(2):22. https://doi.org/10.3390/vision5020022es_ES
dc.identifier.issn2411-5150-
dc.identifier.urihttp://hdl.handle.net/10045/114924-
dc.description.abstractA case of an adult with anisometropic amblyopia who underwent a successful vision therapy program playing videogames in a virtual reality environment is described, reporting changes in conventional visual clinical data, as well as in brain activity. The patient was a 22 year old man on baseline examination that never previously wore correction for his anisometropia. After prescribing contact lens correction for the anisometropia and after 44 h of virtual reality-based vision therapy over a period of 1.5 years, the best corrected distance visual acuity (BCDVA) in the amblyopic eye improved from 0.05 to 0.5 (Sloan chart). One year after finishing the visual training, the BCDVA experienced a slight decrease to 0.4 (Sloan chart). Through the visual training, the patient gradually developed stereopsis. Likewise, changes were also detected after visual therapy on functional magnetic resonance imaging while the patient was viewing 2D and 3D stimuli. The preliminary results of this case show the potential of using virtual reality-based visual training as a treatment for adult amblyopia.es_ES
dc.description.sponsorshipThe author David P. Piñero was supported by the Ministry of Economy, Industry, and Competitiveness of Spain within the program Ramón y Cajal, RYC‐2016‐20471.es_ES
dc.languageenges_ES
dc.publisherMDPIes_ES
dc.rights© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).es_ES
dc.subjectAmblyopiaes_ES
dc.subjectPerceptual learninges_ES
dc.subjectOcclusion therapyes_ES
dc.subjectPatchinges_ES
dc.subjectVision therapyes_ES
dc.subject.otherÓpticaes_ES
dc.titleVirtual Reality Visual Training in an Adult Patient with Anisometropic Amblyopia: Visual and Functional Magnetic Resonance Outcomeses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.peerreviewedsies_ES
dc.identifier.doi10.3390/vision5020022-
dc.relation.publisherversionhttps://doi.org/10.3390/vision5020022es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/MINECO//RYC-2016-20471-
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