Interactive 3D object recognition pipeline on mobile GPGPU computing platforms using low-cost RGB-D sensors

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10045/113504
Registro completo de metadatos
Registro completo de metadatos
Campo DCValorIdioma
dc.contributorArquitecturas Inteligentes Aplicadas (AIA)es_ES
dc.contributorRobótica y Visión Tridimensional (RoViT)es_ES
dc.contributor.authorGarcia-Garcia, Alberto-
dc.contributor.authorOrts-Escolano, Sergio-
dc.contributor.authorGarcia-Rodriguez, Jose-
dc.contributor.otherUniversidad de Alicante. Departamento de Tecnología Informática y Computaciónes_ES
dc.date.accessioned2021-03-08T18:24:26Z-
dc.date.available2021-03-08T18:24:26Z-
dc.date.issued2016-
dc.identifier.urihttp://www.dtic.ua.es/agarcia/3dobjrecog-jetsontk1/-
dc.identifier.urihttp://hdl.handle.net/10045/113504-
dc.description.abstractWe propose the implementation of a 3D object recognition system which will be optimized to operate under demanding time constraints. The system must be robust so that objects can be recognized properly in poor light conditions and cluttered scenes with significant levels of occlusion. An important requirement must be met: The system must exhibit a reasonable performance running on a low power consumption mobile GPU computing platform (NVIDIA Jetson TK1) so that it can be integrated in mobile robotics systems, ambient intelligence or ambient-assisted living applications. The acquisition system is based on the use of color and depth (RGB-D) data streams provided by low-cost 3D sensors like Microsoft Kinect or PrimeSense Carmine. The resulting system is able to recognize objects in a scene in less than 7 seconds, offering an interactive frame rate and thus allowing its deployment on a mobile robotic platform. Because of that, the system has many possible applications, ranging from mobile robot navigation and semantic scene labeling to human–computer interaction systems based on visual information. A video showing the proposed system while performing online object recognition in various scenes is available on our project website (http://www.dtic.ua.es/~agarcia/3dobjrecog-jetsontk1/).es_ES
dc.languageenges_ES
dc.publisherSpringer-Verlages_ES
dc.rights© Universitat d'Alacant / Universidad de Alicante. Distribuido bajo licencia Creative Commons Reconocimiento-NoComercial-CompartirIgual 4.0es_ES
dc.subjectReal-timees_ES
dc.subjectGPGPUes_ES
dc.subjectRGB-D dataes_ES
dc.subjectCUDAes_ES
dc.subjectObject recognitiones_ES
dc.subject.otherArquitectura y Tecnología de Computadoreses_ES
dc.titleInteractive 3D object recognition pipeline on mobile GPGPU computing platforms using low-cost RGB-D sensorses_ES
dc.typesoftwarees_ES
dc.peerreviewednoes_ES
dc.identifier.doi10.1007/s11554-016-0607-x-
dc.relation.publisherversionhttps://doi.org/10.1007/s11554-016-0607-xes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.holderUniversidad de Alicante-
Aparece en las colecciones:Registro de Programas de Ordenador y Bases de Datos

Archivos en este ítem:
Archivos en este ítem:
Archivo Descripción TamañoFormato 
Thumbnail3DObjectRecJetson.pdf99,01 kBAdobe PDFAbrir Vista previa


Este ítem está licenciado bajo Licencia Creative Commons Creative Commons